Despite delays in its release, SSX (2012) was widely welcomed when it hit the shops last week.
Print can still work, when used well
Even a ground-breaking game like SSX has to fight to get consumers’ attention, and this proves that print – when used creatively – still has value.
The 18-page comic tells a couple of short stories, showing locations and characters from the game, and finishes with bios of some of the characters.
It manages to capture the dynamism and excitement of a video game – in print – proving that when used creatively, print is not dead yet.
So print is not dead yet, but it still doesn’t compare with YouTube for really letting you know what you’re in for…